Long story short, Dead Cells is unforgiving. Each of the maps is procedurally generated, making it so that you can’t predict where your foes will spawn, how they will act and what traps the game will use in order to rip you apart. It’ll even take you for a spin once you come to the realization that no one map will ever play the same. It’s a game that focuses on its use of traps, overwhelming foes, and unique gameplay mechanics. Dead Cells is an absolute challenge, it doesn’t cut any corners by any means. Its sound design is probably one of the best there is and it even plays like a game straight out of the 80’s and 90’s. To get things rolling, Dead Cells is absolute eye-candy for fans of 32-bit style games. Toss in the fact I grew up with games such as Metroid and Castlevania, it becomes abundantly clear why I’m suddenly drawn into the mysterious title Dead Cells itself despite its – at times – overwhelmingly difficult maps.īut toss that tidbit aside, there’s a lot to talk about, including the games overall difficulty for players both new and old to one such title. I’ve spent quite a bit of time with games like The Binding of Isaac, Nethack (yeesh talk about a serious classic from the 80’s) and even the challenging turn-based roguelike title Darkest Dungeon. Boss fights can be overwhelming in their difficulty spike, especially when first experiencing the game Elevated difficulties may be unwelcoming to some new players to the genre +Enemies are never placed in the exact same place or as the same type +Randomly generated maps ensure that players will never visit the same spot twice +Extremely addictive and fun gameplay elements including loot finding and boss fights Now, it’s our turn to share our adventure and our thoughts of the game with our review for Dead Cells on PlayStation 4. Other threats are Inquisitors, who spot you from far away and shoot projectiles through walls,Īnd Maskers, who by themself are harmless, but make other enemies invisible.ĭespite this map being a really cool place with probably the most epic soundtrack in the game, the composition of enemies here can be kinda deadly.After almost a year in Early Access, Dead Cells by independent team Motion Twin is finally here for the console gamers, allowing them to dive into one of the most challenging roguelike-metroidvania style games ever released. The best way to engage them is rooting them & then burst damage from behind, since they cannot turn while rooted. So ranged combat is not very viable against them, and escaping them is by fact impossible. Golems are very hard hitting bulwarks, who will teleport you infront of them, if you are too far away. Slumbering Sanctuary (Stage 4)Ī very dangerous place once awakened, because of the composition of enemies.įirst and foremost the Golems: They only appear on this map. because of many wildly teleporting smaller enemies, that require you to react fast, and often times to play aggressively and to jump into combat, which makes you vulnerable to the heavy hitters. Because of very hard hitting enemies (Pirates), who can end your run very quickly if they appear as Elites, and 2. Stilt Village (Stage 4)Ĭomparable difficult and dangerous map. They also quickly jump away when you come closer, making this map feel like you have to speedrun it. Morass of the Banished (Stage 3)Ĭhallenging map compared to the others in this Stage, because of the blowpipe enemies, who are basically wall-piercing rapid-firing snipers, that will hit you with a very high chance. It is fairly doable to get through this place alive, but it is pretty much impossible to reach the “60 kills without getting hit” -bonus on this map, except if you are professional. Ancient Sewers (Stage 3)Īncient Sewers is the map with the most environmental hazards and traps in the entire game. Risky map compared to the other Prison, because of some pretty challenging enemies that can appear (blue birds for example).Įspecially if you take the curse at the beginning, you dont wanna run into them.
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